![]() You really don't want to mess with non standard NTSC/J fps's and decimal fractional refresh rates (27.5 fps), basically PAL type stuff.Į.g. But you have to cap the framerate at something with FAR and it has to be evenly divisible by your fps/refresh rate.ġ20fps cap/120hz refresh rate (1x factor)Īll of these yield good results from my testing. Remember to turn in-game Vsycn off)! And you don't have to mess with the Special K framerate tolerance setting anymore! I guess switching to the dinput8 method improved things significantly. The frame pacing related stuttering is actually gone now when using driver forced Fast Sync or Vsync (otherwise you get tearing with the cap on. Just as a sort of update to this thread, I started the game up with the last version of FAR. ![]()
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